Read e-book online Agile Principles, Patterns, and Practices in C# PDF

By Robert C. Martin, Micah Martin

ISBN-10: 0131857258

ISBN-13: 9780131857254

With the award-winning e-book Agile software program improvement: ideas, styles, and Practices, Robert C. Martin helped convey Agile rules to tens of millions of Java and C++ programmers. Now .NET programmers have a definitive advisor to agile tools with this thoroughly up to date quantity from Robert C. Martin and Micah Martin, Agile ideas, styles, and Practices in C#.

This publication provides a sequence of case reports illustrating the basics of Agile improvement and Agile layout, and strikes speedy from UML types to genuine C# code. The introductory chapters lay out the fundamentals of the agile circulation, whereas the later chapters convey confirmed innovations in motion. The booklet contains many resource code examples which are additionally on hand for obtain from the authors’ internet site.

Readers will come clear of this e-book understanding
* Agile ideas, and the fourteen practices of maximum Programming
* Spiking, splitting, speed, and making plans iterations and releases
* Test-driven improvement, test-first layout, and recognition testing
* Refactoring with unit testing
* Pair programming
* Agile layout and layout smells
* The 5 different types of UML diagrams and the way to take advantage of them effectively
* Object-oriented package deal layout and layout patterns
* the way to positioned it all jointly for a real-world project

Whether you're a C# programmer or a visible uncomplicated or Java programmer studying C#, a software program improvement supervisor, or a enterprise analyst, Agile rules, styles, and Practices in C# is the 1st publication you want to learn to appreciate agile software program and the way it applies to programming within the .NET Framework.

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Extra resources for Agile Principles, Patterns, and Practices in C#

Example text

This is usually a matter of 24 months in the future. The customers pick the stories they want implemented within that release and the rough order they want them implemented in. The customers cannot choose more stories than will fit according to the current velocity. Since the velocity is initially inaccurate, this selection is crude. But accuracy is not very important at this point. The release plan can be adjusted as velocity becomes more accurate. Iteration Planning Next, the developers and customers choose an iteration size: typically, 1 or 2 weeks.

6] [Highsmith2000] Initial Exploration At the start of the project, the developers and customers have conversations about the new system in order to identify all the significant features that they can. However, they don't try to identify all features. As the project proceeds, the customers will continue to discover more features. The flow of features will not shut off until the project is over. As a feature is identified, it is broken down into one or more user stories, which are written onto index cards or their equivalent.

XP teams reverse this degradation through frequent refactoring. Refactoring is the practice of making a series of tiny transformations that improve the structure of the system without affecting its behavior. Each transformation is trivial, hardly worth doing. But together, they combine into significant transformations of the design and architecture of the system. After each tiny transformation, we run the unit tests to make sure that we haven't broken anything. Then we do the next transformation, and the next, and the next, running the tests after each.

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Agile Principles, Patterns, and Practices in C# by Robert C. Martin, Micah Martin


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